AI Insights · Timothy · January 2022
Top 5 Educational Games on Android in Costa Rica Q4 2021
Discover the performance trends of the top 5 educational games on Android in Costa Rica during Q4 2021, including insights on downloads, revenue, and active users.
In Q4 2021, the top 5 educational games on the Android platform in Costa Rica demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared based on Sensor Tower data.
Lingokids - Play and Learn displayed a dynamic revenue trend, peaking at $565 in mid-October and experiencing fluctuations throughout the quarter, ending at $317 in the last week of December. Weekly downloads showed an initial surge, reaching 3.2K in early October, but gradually declined to around 1.4K by the end of December. Active users followed a similar pattern, starting strong at 4.7K in early October and tapering to approximately 2.9K by the end of the quarter.
Noggin by Nick Jr. had a modest revenue performance, with weekly figures generally hovering around $30-$40, peaking at $47 in late September. Downloads remained low, with a notable dip to single digits in mid-November and no downloads recorded in the final two weeks of December. Active users declined steadily from 739 at the start of the quarter to around 435 by the end.
Buddy.ai: Fun Learning Games experienced a significant spike in revenue at the end of December, reaching $103, after a largely fluctuating quarter. Downloads mirrored this trend, with a sharp increase to 1.3K in mid-December, maintaining momentum into the last week. Active users saw a similar pattern, jumping from 507 in mid-December to 1.9K by the end of the month.
PlayKids+ Cartoons and Games had consistent but modest revenue, peaking at $43 in late December. Downloads started at 1.5K in late September but dropped significantly, stabilizing around 130-150 towards the end of the quarter. Active users followed a downward trend from 5.9K at the start of the quarter to about 2K by the end of December.
Keiki Learning games for Kids showed minor revenue fluctuations, peaking at $42 in mid-October. Downloads remained low, with occasional spikes, reaching a high of 116 in early October and another peak of 56 in the final week of December. Active users remained relatively steady, starting at 117 in late September and ending with 112 by the end of December.
For more detailed insights into the performance of these educational games, visit Sensor Tower.